I am not sure which method is going to be faster of keeping the units at the right terrain height. I am currently using the SceneQuery but I may just need to grab the terrain information, cache it, and then use interpolation along the triangles u and v directions which may end up being faster. If it becomes a problem, or if I have time, this will get implemented. As for now, it works so that's what I'm working with for now.
Screenshot: 1280x768x32 - No AA - Default ATI Settings
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