I haven't hooked up buttons or anything to it yet so it's just a hard coded enumeration but I'm taking it slow and making sure each feature works and is cleaning done before I move on. The aspect ratio in the viewports isn't re-adjusted if the size changes so ignore the stretching in any shots until I implement this (which will be soon)
One feature that was needed for both in-game and the editor was a bounding box that had a transparent material over top of it so you could actually see the bounds that it enclosed. This isn't as big of a deal for small bounding boxes but the larger they are, the more useless a wire frame view of it becomes, especially when you're scene is littered with hundreds of them. In the editor, you'll be able to turn on/off certain volumes to keep speed reasonable since they are transparent but they'll show up in different colours so you can leave all the ones on that are relative to what you are doing and turn the others off. They look kind of nice actually. The colours are just in a script file so they can be changed (read: should be changed).



1 comment:
i would love to contact you personally about questions in some aspects in your game if possible .
contact me at ahmed_ismaiel [at] hotmail [dot] com
Thanks And best regards
Ahmed Ismaiel
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