I'll be abstracting this into my generalized resource system that I had working in my old editor version so that I can plunk in particle systems to really show it off. Here's a sample video to watch. Pay attention to the knot right at the end. You can see the material rendering in real-time. Also, ignore the box that appears when I hover over objects, that's a work in progress :)
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Live resource preview from Shawn Carroll on Vimeo.
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